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DisplayPropertiesEventHandler delegate

Represents a method that handles display property events.

Syntax


var displayPropertiesEventHandler = function(sender) {
 /* Your code */
}

Attributes

GuidAttribute("dbdd8b01-f1a1-46d1-9ee3-543bcc995980")
VersionAttribute(NTDDI_WIN8)

Parameters

sender

Type: Object [JavaScript] | System.Object [.NET] | Platform::Object [C++]

The object that raised the event.

Remarks

We recommend that applications use a single delegate to handle most display events because in most cases the change to each display property requires that the application redraw itself. Also, many property changes result from a single mode change that affects the entire operating system.

The Direct3D 11.1 Simple Stereo 3D Sample shows how to handle system stereo changes.

Examples


void GameRenderer::Initialize(
)
{
DisplayProperties::StereoEnabledChanged += 
ref new DisplayPropertiesEventHandler(this, &GameRenderer::OnStereoEnableChanged);
}

void GameRenderer::OnStereoEnableChanged(
_In_ Platform::Object^ sender
)
{
UpdateForStereoChange();
}


Requirements

Minimum supported client

Windows 8

Minimum supported server

Windows Server 2012

Minimum supported phone

Windows Phone 8

Namespace

Windows.Graphics.Display
Windows::Graphics::Display [C++]

Metadata

Windows.winmd

 

 

Build date: 2/25/2013

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