XmlAttributes.XmlElements Property
Assembly: System.Xml (in system.xml.dll)
For each overridden member that is serialized as an XML element, you must add a new XmlElementAttribute to an XmlElementAttributes by calling the Add method. By default, an XmlElementAttributes object is created and assigned to the XmlElements property.
The following example serializes the Transportation class, which contains a single field named Vehicles that returns an ArrayList. The example applies two XmlElementAttribute attributes to the Vehicles field. The example creates two XmlElementAttribute objects and adds them to the XmlElementAttributes collection of an XmlAttributes object. To allow the array to accept different object types, the XmlAttributes object is added to the XmlAttributeOverrides object.
using System; using System.IO; using System.Xml.Serialization; using System.Collections; using System.Xml; public class Transportation { // Subsequent code overrides these two XmlElementAttributes. [XmlElement(typeof(Car)), XmlElement(typeof(Plane))] public ArrayList Vehicles; } public class Car { public string Name; } public class Plane { public string Name; } public class Truck { public string Name; } public class Train { public string Name; } public class Test { public static void Main() { Test t = new Test(); t.SerializeObject("OverrideElement.xml"); } // Return an XmlSerializer used for overriding. public XmlSerializer CreateOverrider() { // Create the XmlAttributes and XmlAttributeOverrides objects. XmlAttributes attrs = new XmlAttributes(); XmlAttributeOverrides xOver = new XmlAttributeOverrides(); /* Create an XmlElementAttribute to override the Vehicles property. */ XmlElementAttribute xElement1 = new XmlElementAttribute(typeof(Truck)); // Add the XmlElementAttribute to the collection. attrs.XmlElements.Add(xElement1); /* Create a second XmlElementAttribute, and add it to the collection. */ XmlElementAttribute xElement2 = new XmlElementAttribute(typeof(Train)); attrs.XmlElements.Add(xElement2); /* Add the XmlAttributes to the XmlAttributeOverrides, specifying the member to override. */ xOver.Add(typeof(Transportation), "Vehicles", attrs); // Create the XmlSerializer, and return it. XmlSerializer xSer = new XmlSerializer (typeof(Transportation), xOver); return xSer; } public void SerializeObject(string filename) { // Create an XmlSerializer instance. XmlSerializer xSer = CreateOverrider(); // Create the object and serialize it. Transportation myTransportation = new Transportation(); /* Create two new override objects that can be inserted into the array. */ myTransportation.Vehicles = new ArrayList(); Truck myTruck = new Truck(); myTruck.Name = "MyTruck"; Train myTrain = new Train(); myTrain.Name = "MyTrain"; myTransportation.Vehicles.Add(myTruck); myTransportation.Vehicles.Add(myTrain); TextWriter writer = new StreamWriter(filename); xSer.Serialize(writer, myTransportation); } }
import System.*;
import System.IO.*;
import System.Xml.Serialization.*;
import System.Collections.*;
import System.Xml.*;
public class Transportation
{
// Subsequent code overrides these two XmlElementAttributes.
/** @attribute XmlElement(Car.class)
@attribute XmlElement(Plane.class)
*/
public ArrayList vehicles;
} //Transportation
public class Car
{
public String name;
} //Car
public class Plane
{
public String name;
} //Plane
public class Truck
{
public String name;
} //Truck
public class Train
{
public String name;
} //Train
public class Test
{
public static void main(String[] args)
{
Test t = new Test();
t.SerializeObject("OverrideElement.xml");
} //main
// Return an XmlSerializer used for overriding.
public XmlSerializer CreateOverrider()
{
// Create the XmlAttributes and XmlAttributeOverrides objects.
XmlAttributes attrs = new XmlAttributes();
XmlAttributeOverrides xOver = new XmlAttributeOverrides();
/* Create an XmlElementAttribute to override
the Vehicles property. */
XmlElementAttribute xElement1 =
new XmlElementAttribute(Truck.class.ToType());
// Add the XmlElementAttribute to the collection.
attrs.get_XmlElements().Add(xElement1);
/* Create a second XmlElementAttribute, and
add it to the collection. */
XmlElementAttribute xElement2 =
new XmlElementAttribute(Train.class.ToType());
attrs.get_XmlElements().Add(xElement2);
/* Add the XmlAttributes to the XmlAttributeOverrides,
specifying the member to override. */
xOver.Add(Transportation.class.ToType(), "vehicles", attrs);
// Create the XmlSerializer, and return it.
XmlSerializer xSer =
new XmlSerializer(Transportation.class.ToType(), xOver);
return xSer;
} //CreateOverrider
public void SerializeObject(String fileName)
{
// Create an XmlSerializer instance.
XmlSerializer xSer = CreateOverrider();
// Create the object and serialize it.
Transportation myTransportation = new Transportation();
/* Create two new override objects that can be
inserted into the array. */
myTransportation.vehicles = new ArrayList();
Truck myTruck = new Truck();
myTruck.name = "MyTruck";
Train myTrain = new Train();
myTrain.name = "MyTrain";
myTransportation.vehicles.Add(myTruck);
myTransportation.vehicles.Add(myTrain);
TextWriter writer = new StreamWriter(fileName);
xSer.Serialize(writer, myTransportation);
} //SerializeObject
} //Test
Windows 98, Windows 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.