Assembly: System.Windows (in System.Windows.dll)
<DiscreteObjectKeyFrame ...> <DiscreteObjectKeyFrame.Value> objectValue </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame ...> -or- </DiscreteObjectKeyFrame Value="objectAsAttribute"...>
Thetype exposes the following members.
|Dispatcher||Gets the Dispatcher this object is associated with. (Inherited from DependencyObject.)|
|KeyTime||Gets or sets the time at which the key frame's target Value should be reached. (Inherited from ObjectKeyFrame.)|
|Value||Gets or sets the key frame's target value. (Inherited from ObjectKeyFrame.)|
|CheckAccess||Determines whether the calling thread has access to this object. (Inherited from DependencyObject.)|
|ClearValue||Clears the local value of a dependency property. (Inherited from DependencyObject.)|
|Equals(Object)||Determines whether the specified Object is equal to the current Object. (Inherited from Object.)|
|Finalize||Allows an object to try to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.)|
|GetAnimationBaseValue||Returns any base value established for a Silverlight dependency property, which would apply in cases where an animation is not active. (Inherited from DependencyObject.)|
|GetHashCode||Serves as a hash function for a particular type. (Inherited from Object.)|
|GetType||Gets the Type of the current instance. (Inherited from Object.)|
|GetValue||Returns the current effective value of a dependency property from a DependencyObject. (Inherited from DependencyObject.)|
|MemberwiseClone||Creates a shallow copy of the current Object. (Inherited from Object.)|
|ReadLocalValue||Returns the local value of a dependency property, if a local value is set. (Inherited from DependencyObject.)|
|SetValue||Sets the local value of a dependency property on a DependencyObject. (Inherited from DependencyObject.)|
|ToString||Returns a string that represents the current object. (Inherited from Object.)|
A key frame defines a segment of the ObjectAnimationUsingKeyFrames to which it belongs. Each key frame has a target Value and a KeyTime. The KeyTime specifies the time at which the key frame's Value should be reached. A key frame animates from the target value of the previous key frame to its own target value. It starts when the previous key frame ends and ends when its own key time is reached.
Discrete key frames like create sudden "jumps" between values (no interpolation). In other words, the animated property does not change until the key frame's key time is reached, at which point the animated property goes suddenly to the target value.
The XAML usage shown is the one most likely to be used for real scenarios. Value is a property inherited from the ObjectKeyFrame base class, and for other key frame types (like PointKeyFrame) Value is typically given as an attribute. But is specifically meant for objects, which sometimes cannot be expressed in attribute form.
Objects that can be expressed in attribute form include any object that has a native conversion behavior. This includes language primitives, or enumeration values. Other objects may require the property element form in order to be specified as a Value.
One particular scenario for is for providing visual state property values for controls, when the control properties take enumerated values or values of common primitives such as Int32, Boolean, or String. For more information, see Creating a New Control by Creating a ControlTemplate.
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.