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HealthMonitoringSection.BufferModes Property

Gets a collection of objects that specify the settings for the buffer modes.

Namespace: System.Web.Configuration
Assembly: System.Web (in system.web.dll)
public BufferModesCollection BufferModes { get; }
/** @property */
public BufferModesCollection get_BufferModes ()

public function get BufferModes () : BufferModesCollection

Not applicable.

Property Value

A BufferModesCollection collection of BufferModeSettings objects.

This is a collection of BufferModeSettings objects that define the manner in which health-monitoring events can be buffered before they are raised.

This property defaults to an empty BufferModesCollection collection.

The following code example shows how to use the BufferModes property. This code example is part of a larger example provided for the HealthMonitoringSection class.


// Add a BufferModeSettings object to the BufferModes collection property.
BufferModeSettings bufferModeSetting = new BufferModeSettings("Error Log", 
    1024, 256, 512, new TimeSpan(0, 30, 0), new TimeSpan(0, 5, 0), 2);
bufferModeSetting.Name = "Operations Notification";
bufferModeSetting.MaxBufferSize = 128;
bufferModeSetting.MaxBufferThreads = 1;
bufferModeSetting.MaxFlushSize = 24;
bufferModeSetting.RegularFlushInterval = TimeSpan.MaxValue;
bufferModeSetting.UrgentFlushInterval = TimeSpan.Parse("00:01:00");
bufferModeSetting.UrgentFlushThreshold = 1;
healthMonitoringSection.BufferModes.Add(bufferModeSetting);

// Add a BufferModeSettings object to the BufferModes collection property.
healthMonitoringSection.BufferModes.Add(new BufferModeSettings("Error Log", 
    1024, 256, 512, new TimeSpan(0, 30, 0), new TimeSpan(0, 5, 0), 2));

// Display contents of the BufferModes collection property
Console.WriteLine("BufferModes Collection contains {0} values:", 
    healthMonitoringSection.BufferModes.Count);

// Display all elements.
for (System.Int32 i = 0; i < healthMonitoringSection.BufferModes.Count; i++)
{
bufferModeSetting = healthMonitoringSection.BufferModes[i];
string name = bufferModeSetting.Name;
int maxBufferSize = bufferModeSetting.MaxBufferSize;
int maxBufferThreads = bufferModeSetting.MaxBufferThreads;
int maxFlushSize = bufferModeSetting.MaxFlushSize;
TimeSpan regularFlushInterval = bufferModeSetting.RegularFlushInterval;
TimeSpan urgentFlushInterval = bufferModeSetting.UrgentFlushInterval;
int urgentFlushThreshold = bufferModeSetting.UrgentFlushThreshold;
    string item = "Name='" + name + "', MaxBufferSize =  '" + maxBufferSize + 
        "', MaxBufferThreads =  '" + maxBufferThreads +
        "', MaxFlushSize =  '" + maxFlushSize + 
        "', RegularFlushInterval =  '" + regularFlushInterval +
        "', UrgentFlushInterval =  '" + urgentFlushInterval + 
        "', UrgentFlushThreshold =  '" + urgentFlushThreshold + "'";
    Console.WriteLine("  Item {0}: {1}", i, item);
}

// Get a named BufferMode
bufferModeSetting = healthMonitoringSection.BufferModes["Error Log"];

// Remove a BufferModeSettings object from the BufferModes collection property.
healthMonitoringSection.BufferModes.Remove("Error Log");

// Clear all BufferModeSettings object from the BufferModes collection property.
healthMonitoringSection.BufferModes.Clear();


Windows 98, Windows Server 2000 SP4, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

.NET Framework

Supported in: 3.0, 2.0
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