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TimerCallback Delegate

Represents the method that handles calls from a Timer.

Namespace:  System.Threading
Assembly:  mscorlib (in mscorlib.dll)

[ComVisibleAttribute(true)]
public delegate void TimerCallback(
	Object state
)

Parameters

state
Type: System.Object

An object containing application-specific information relevant to the method invoked by this delegate, or null.

Use a TimerCallback delegate to specify the method that is called by a Timer. This method does not execute in the thread that created the timer; it executes in a separate thread pool thread that is provided by the system. The TimerCallback delegate invokes the method once after the start time elapses, and continues to invoke it once per timer interval until the Dispose method is called, or until the Timer.Change method is called with the interval value Infinite.

NoteNote:

Callbacks can occur after the Dispose() method overload has been called, because the timer queues callbacks for execution by thread pool threads. You can use the Dispose(WaitHandle) method overload to wait until all callbacks have completed.

The timer delegate is specified when the timer is constructed, and cannot be changed. The start time for a Timer is passed in the dueTime parameter of the Timer constructors, and the period is passed in the period parameter. For an example that demonstrates creating and using a TimerCallback delegate, see System.Threading.Timer.

The following code example shows how to create the delegate used with the Timer class.

using System;
using System.Threading;

class TimerExample
{
    static void Main()
    {
        // Create an event to signal the timeout count threshold in the 
        // timer callback.
        AutoResetEvent autoEvent     = new AutoResetEvent(false);

        StatusChecker  statusChecker = new StatusChecker(10);

        // Create an inferred delegate that invokes methods for the timer.
        TimerCallback tcb = statusChecker.CheckStatus;

        // Create a timer that signals the delegate to invoke  
        // CheckStatus after one second, and every 1/4 second  
        // thereafter.
        Console.WriteLine("{0} Creating timer.\n", 
            DateTime.Now.ToString("h:mm:ss.fff"));
        Timer stateTimer = new Timer(tcb, autoEvent, 1000, 250);

        // When autoEvent signals, change the period to every 
        // 1/2 second.
        autoEvent.WaitOne(5000, false);
        stateTimer.Change(0, 500);
        Console.WriteLine("\nChanging period.\n");

        // When autoEvent signals the second time, dispose of  
        // the timer.
        autoEvent.WaitOne(5000, false);
        stateTimer.Dispose();
        Console.WriteLine("\nDestroying timer.");
    }
}

class StatusChecker
{
    private int invokeCount;
    private int  maxCount;

    public StatusChecker(int count)
    {
        invokeCount  = 0;
        maxCount = count;
    }

    // This method is called by the timer delegate. 
    public void CheckStatus(Object stateInfo)
    {
        AutoResetEvent autoEvent = (AutoResetEvent)stateInfo;
        Console.WriteLine("{0} Checking status {1,2}.", 
            DateTime.Now.ToString("h:mm:ss.fff"), 
            (++invokeCount).ToString());

        if(invokeCount == maxCount)
        {
            // Reset the counter and signal Main.
            invokeCount  = 0;
            autoEvent.Set();
        }
    }
}

Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98, Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC, Xbox 360, Zune

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0, 2.0, 1.1, 1.0

.NET Compact Framework

Supported in: 3.5, 2.0, 1.0

XNA Framework

Supported in: 3.0, 2.0, 1.0

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