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SerializableAttribute Class

Indicates that a class can be serialized. This class cannot be inherited.

Namespace: System
Assembly: mscorlib (in mscorlib.dll)

[ComVisibleAttribute(true)] 
[AttributeUsageAttribute(AttributeTargets.Class|AttributeTargets.Struct|AttributeTargets.Enum|AttributeTargets.Delegate, Inherited=false)] 
public sealed class SerializableAttribute : Attribute
/** @attribute ComVisibleAttribute(true) */ 
/** @attribute AttributeUsageAttribute(AttributeTargets.Class|AttributeTargets.Struct|AttributeTargets.Enum|AttributeTargets.Delegate, Inherited=false) */ 
public final class SerializableAttribute extends Attribute
ComVisibleAttribute(true) 
AttributeUsageAttribute(AttributeTargets.Class|AttributeTargets.Struct|AttributeTargets.Enum|AttributeTargets.Delegate, Inherited=false) 
public final class SerializableAttribute extends Attribute

Apply the SerializableAttribute attribute to a type to indicate that instances of this type can be serialized. The common language runtime throws SerializationException if any type in the graph of objects being serialized does not have the SerializableAttribute attribute applied.

Apply the SerializableAttribute attribute even if the class also implements the ISerializable interface to control the serialization process.

All the public and private fields in a type that are marked by the SerializableAttribute are serialized by default, unless the type implements the ISerializable interface to override the serialization process. The default serialization process excludes fields that are marked with the NonSerializedAttribute attribute. If a field of a serializable type contains a pointer, a handle, or some other data structure that is specific to a particular environment, and cannot be meaningfully reconstituted in a different environment, then you might want to apply the NonSerializedAttribute attribute to that field.

For more information about using attributes, see Extending Metadata Using Attributes. For more information about serialization, see System.Runtime.Serialization.

The following example demonstrates serialization of an object that is marked with the SerializableAttribute attribute. To use the BinaryFormatter instead of the SoapFormatter, uncomment the appropriate lines.

using System;
using System.IO;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Soap;
//using System.Runtime.Serialization.Formatters.Binary;

public class Test {
   public static void Main()  {

      //Creates a new TestSimpleObject object.
      TestSimpleObject obj = new TestSimpleObject();

      Console.WriteLine("Before serialization the object contains: ");
      obj.Print();

      //Opens a file and serializes the object into it in binary format.
      Stream stream = File.Open("data.xml", FileMode.Create);
      SoapFormatter formatter = new SoapFormatter();

      //BinaryFormatter formatter = new BinaryFormatter();

      formatter.Serialize(stream, obj);
      stream.Close();
   
      //Empties obj.
      obj = null;
   
      //Opens file "data.xml" and deserializes the object from it.
      stream = File.Open("data.xml", FileMode.Open);
      formatter = new SoapFormatter();

      //formatter = new BinaryFormatter();

      obj = (TestSimpleObject)formatter.Deserialize(stream);
      stream.Close();

      Console.WriteLine("");
      Console.WriteLine("After deserialization the object contains: ");
      obj.Print();
   }
}


// A test object that needs to be serialized.
[Serializable()]		
public class TestSimpleObject  {

    public int member1;
    public string member2;
    public string member3;
    public double member4;
    
    // A field that is not serialized.
    [NonSerialized()] public string member5; 
    
    public TestSimpleObject() {

        member1 = 11;
        member2 = "hello";
        member3 = "hello";
        member4 = 3.14159265;
        member5 = "hello world!";
    }


    public void Print() {

        Console.WriteLine("member1 = '{0}'", member1);
        Console.WriteLine("member2 = '{0}'", member2);
        Console.WriteLine("member3 = '{0}'", member3);
        Console.WriteLine("member4 = '{0}'", member4);
        Console.WriteLine("member5 = '{0}'", member5);
    }
}

import System.*;
import System.IO.*;
import System.Runtime.Serialization.*;
import System.Runtime.Serialization.Formatters.Soap.*;
//import System.Runtime.Serialization.Formatters.Binary;

public class Test
{
    public static void main(String[] args)
    {        
        //Creates a new TestSimpleObject object.
        TestSimpleObject obj = new TestSimpleObject();
        Console.WriteLine("Before serialization the object contains: ");
        obj.Print();
        //Opens a file and serializes the object into it in binary format.
        Stream stream = File.Open("data.xml", FileMode.Create);
        SoapFormatter formatter = new SoapFormatter();
        //BinaryFormatter formatter = new BinaryFormatter();
        formatter.Serialize(stream, obj);
        stream.Close();
        //Empties obj.
        obj = null;
        //Opens file "data.xml" and deserializes the object from it.
        stream = File.Open("data.xml", FileMode.Open);
        formatter = new SoapFormatter();
        //formatter = new BinaryFormatter();
        obj = (TestSimpleObject)(formatter.Deserialize(stream));
        stream.Close();
        Console.WriteLine("");
        Console.WriteLine("After deserialization the object contains: ");
        obj.Print();
    } //main
} //Test

// A test object that needs to be serialized.
/** @attribute Serializable()
 */
public class TestSimpleObject
{
    public int member1;
    public String member2;
    public String member3;
    public double member4;

    // A field that is not serialized.
    /** @attribute NonSerialized()
     */
    public String member5;

    public TestSimpleObject()
    {
        member1 = 11;
        member2 = "hello";
        member3 = "hello";
        member4 = 3.14159265;
        member5 = "hello world!";
    } //TestSimpleObject

    public void Print()
    {
        Console.WriteLine("member1 = '{0}'", (System.Int32)member1);
        Console.WriteLine("member2 = '{0}'", member2);
        Console.WriteLine("member3 = '{0}'", member3);
        Console.WriteLine("member4 = '{0}'", (System.Double)member4);
        Console.WriteLine("member5 = '{0}'", member5);
    } //Print
} //TestSimpleObject

System.Object
   System.Attribute
    System.SerializableAttribute

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

.NET Framework

Supported in: 2.0, 1.1, 1.0

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