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Marshal.ZeroFreeGlobalAllocUnicode Method

Note: This method is new in the .NET Framework version 2.0.

Frees an unmanaged string pointer that was allocated using the SecureStringToCoTaskMemUnicode method.

Namespace: System.Runtime.InteropServices
Assembly: mscorlib (in mscorlib.dll)

public static void ZeroFreeGlobalAllocUnicode (
	IntPtr s
)
public static void ZeroFreeGlobalAllocUnicode (
	IntPtr s
)
public static function ZeroFreeGlobalAllocUnicode (
	s : IntPtr
)

Parameters

s

The address of the unmanaged string to free.

The ZeroFreeGlobalAllocUnicode method first zeros out and then frees unmanaged memory that was allocated using the SecureStringToGlobalAllocUnicode method.

NoteNote

This method uses SecurityAction.LinkDemand to prevent it from being called from untrusted code; only the immediate caller is required to have SecurityPermissionAttribute.UnmanagedCode permission. If your code can be called from partially trusted code, do not pass user input to Marshal class methods without validation. For important limitations on using the LinkDemand member, see Demand vs. LinkDemand.

The following code example demonstrates how to use the SecureStringToGlobalAllocUnicode method with the unmanaged LogonUser function to perform impersonation with the SecureString class. The example then uses the ZeroFreeGlobalAllocUnicode method to zero out and free the unmanaged string reference.

using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Security;
using System.Security.Principal;
using System.Text;

namespace SecureStringImpersonationExample
{

    class ImpersonationExample
    {

        // PInvoke into the Win32 API to provide access to the 
        // LogonUser and CloseHandle functions.
        [DllImport("advapi32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
        internal static extern bool LogonUser(String username, String domain, IntPtr password,
                int logonType, int logonProvider, ref IntPtr token);

        [DllImport("kernel32.dll", CharSet = CharSet.Auto)]
        public extern static bool CloseHandle(IntPtr handle);

        // Define the required LogonUser enumerations.
        const int LOGON32_PROVIDER_DEFAULT = 0;
        const int LOGON32_LOGON_INTERACTIVE = 2;


        static void Main(string[] args)
        {
            try
            {
                // Display the current user before impersonation.
                Console.WriteLine("Before impersonation: "
                    + WindowsIdentity.GetCurrent().Name);

                // Ask the user for a network domain.
                Console.Write("Please enter your domain:");

                string domain = Console.ReadLine();

                // Ask the user for a user name.
                Console.Write("Please enter your user name:");

                string username = Console.ReadLine();

                // Ask the user for a password.
                Console.Write("Please enter your password:");

                SecureString passWord = GetPassword();

                // Impersonate the account provided by the user.
                WindowsImpersonationContext userContext = ImpersonateUser(passWord, username, domain);

                // Display the current user after impersonation.
                Console.WriteLine("After impersonation: "
                    + WindowsIdentity.GetCurrent().Name);
            }
            catch (Exception e)
            {
                Console.WriteLine(e.Message);
            }

            Console.ReadLine();


        }

        public static SecureString GetPassword()
        {
            SecureString password = new SecureString();

            // get the first character of the password
            ConsoleKeyInfo nextKey = Console.ReadKey(true);

            while (nextKey.Key != ConsoleKey.Enter)
            {
                if (nextKey.Key == ConsoleKey.Backspace)
                {
                    if (password.Length > 0)
                    {
                        password.RemoveAt(password.Length - 1);

                        // erase the last * as well
                        Console.Write(nextKey.KeyChar);
                        Console.Write(" ");
                        Console.Write(nextKey.KeyChar);
                    }
                }
                else
                {
                    password.AppendChar(nextKey.KeyChar);
                    Console.Write("*");
                }

                nextKey = Console.ReadKey(true);
            }

            Console.WriteLine();

            // lock the password down
            password.MakeReadOnly();
            return password;
        }


        public static WindowsImpersonationContext ImpersonateUser(SecureString password, string userName, string domainName)
        {
            IntPtr tokenHandle = IntPtr.Zero;

            IntPtr passwordPtr = IntPtr.Zero;

            bool returnValue = false;

            try
            {
                // Marshal the SecureString to unmanaged memory.
                passwordPtr = Marshal.SecureStringToGlobalAllocUnicode(password);

                // Call LogonUser, passing the unmanaged (and decrypted) copy of
                // the SecureString password.
                returnValue = LogonUser(userName, domainName, passwordPtr, LOGON32_LOGON_INTERACTIVE, LOGON32_PROVIDER_DEFAULT, ref tokenHandle);

            }
            finally
            {
                // Zero-out and free the unmanaged string reference.
                Marshal.ZeroFreeGlobalAllocUnicode(passwordPtr);

                // Close the token handle.
                CloseHandle(tokenHandle);
            }

            // Get the Last win32 Error and throw an exception.
            if (!returnValue && tokenHandle == IntPtr.Zero)
            {
                int error = Marshal.GetLastWin32Error();

                throw new System.ComponentModel.Win32Exception(error);

            }
            // The token that is passed to the following constructor must 
            // be a primary token in order to use it for impersonation.
            WindowsIdentity newId = new WindowsIdentity(tokenHandle);

            return newId.Impersonate();
        }
    }
}

Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

.NET Framework

Supported in: 2.0

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