GCHandle.Target Property
Assembly: mscorlib (in mscorlib.dll)
The following example shows an App class that creates a handle to a managed object using the GCHandle.Alloc method, which prevents the managed object from being collected. A call to the EnumWindows method passes a delegate and a managed object (both declared as managed types, but not shown), and casts the handle to an IntPtr. The unmanaged function passes the type back to the caller as a parameter of the callback function.
using System; using System.IO; using System.Threading; using System.Windows.Forms; using System.Runtime.InteropServices; using System.Security.Permissions; public delegate bool CallBack(int handle, IntPtr param); public class LibWrap { // passing managed object as LPARAM // BOOL EnumWindows(WNDENUMPROC lpEnumFunc, LPARAM lParam); [DllImport("user32.dll")] public static extern bool EnumWindows(CallBack cb, IntPtr param); } public class App { public static void Main() { Run(); } [SecurityPermission(SecurityAction.Demand, UnmanagedCode=true)] public static void Run() { TextWriter tw = System.Console.Out; GCHandle gch = GCHandle.Alloc(tw); CallBack cewp = new CallBack(CaptureEnumWindowsProc); // platform invoke will prevent delegate to be garbage collected // before call ends LibWrap.EnumWindows(cewp, GCHandle.ToIntPtr(gch)); gch.Free(); } private static bool CaptureEnumWindowsProc(int handle, IntPtr param) { GCHandle gch = GCHandle.FromIntPtr(param); TextWriter tw = (TextWriter)gch.Target; tw.WriteLine(handle); return true; } }
- SecurityPermission for operating with unmanaged code. Security action: LinkDemand. Associated enumeration: SecurityPermissionFlag.UnmanagedCode.
Windows 98, Windows 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.