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CallingConventions Enumeration

Defines the valid calling conventions for a method.

This enumeration has a FlagsAttribute attribute that allows a bitwise combination of its member values.

Namespace:  System.Reflection
Assembly:  mscorlib (in mscorlib.dll)

[SerializableAttribute]
[ComVisibleAttribute(true)]
[FlagsAttribute]
public enum CallingConventions

Member nameDescription
Supported by the .NET Compact FrameworkSupported by the XNA FrameworkStandardSpecifies the default calling convention as determined by the common language runtime. Use this calling convention for static methods. For instance or virtual methods use HasThis.
Supported by the .NET Compact FrameworkSupported by the XNA FrameworkVarArgsSpecifies the calling convention for methods with variable arguments.
Supported by the .NET Compact FrameworkSupported by the XNA FrameworkAnySpecifies that either the Standard or the VarArgs calling convention may be used.
Supported by the .NET Compact FrameworkSupported by the XNA FrameworkHasThisSpecifies an instance or virtual method (not a static method). At run-time, the called method is passed a pointer to the target object as its first argument (the this pointer). The signature stored in metadata does not include the type of this first argument, because the method is known and its owner class can be discovered from metadata.
Supported by the .NET Compact FrameworkSupported by the XNA FrameworkExplicitThisSpecifies that the signature is a function-pointer signature, representing a call to an instance or virtual method (not a static method). If ExplicitThis is set, HasThis must also be set. The first argument passed to the called method is still a this pointer, but the type of the first argument is now unknown. Therefore, a token that describes the type (or class) of the this pointer is explicitly stored into its metadata signature.

The native calling convention is the set of rules governing the order and layout of arguments passed to compiled methods. It also governs how to pass the return value, what registers to use for arguments, and whether the called or the calling method removes arguments from the stack.

using System;
using System.Reflection;
using System.Security;

public class MyClass1
{
    public MyClass1(int i){}
    public static void Main()
    {
        try
        {
            Type  myType = typeof(MyClass1);
            Type[] types = new Type[1];
            types[0] = typeof(int);
            // Get the public instance constructor that takes an integer parameter.
            ConstructorInfo constructorInfoObj = myType.GetConstructor(
                BindingFlags.Instance | BindingFlags.Public, null,
                CallingConventions.HasThis, types, null);
            if(constructorInfoObj != null)
            {
                Console.WriteLine("The constructor of MyClass1 that is a public " +
                    "instance method and takes an integer as a parameter is: ");
                Console.WriteLine(constructorInfoObj.ToString());
            }
            else
            {
                Console.WriteLine("The constructor of MyClass1 that is a public instance " +
                    "method and takes an integer as a parameter is not available.");
            }
        }
        catch(ArgumentNullException e)
        {
            Console.WriteLine("ArgumentNullException: " + e.Message);
        }
        catch(ArgumentException e)
        {
            Console.WriteLine("ArgumentException: " + e.Message);
        }
        catch(SecurityException e)
        {
            Console.WriteLine("SecurityException: " + e.Message);
        }
        catch(Exception e)
        {
            Console.WriteLine("Exception: " + e.Message);
        }
    }
}

Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98, Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC, Xbox 360, Zune

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0, 2.0, 1.1, 1.0

.NET Compact Framework

Supported in: 3.5, 2.0, 1.0

XNA Framework

Supported in: 3.0, 2.0, 1.0

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