Assembly: System (in system.dll)
true to remain connected after the Socket.Close method is called; otherwise, false.
The number of seconds to remain connected after the Socket.Close method is called.
There may still be data available in the outgoing network buffer after you close the Socket. Use the enable parameter to specify whether you would like the Socket to continue transmitting unsent data after the close method is called. Use the seconds parameter to indicate how long you would like the Socket to attempt transferring unsent data before timing out. If you specify true for the enable parameter and 0 for the seconds parameter, the Socket will attempt to send data until there is no data left in the outgoing network buffer. If you specify false for the enable parameter, the Socket will close immediately and any unsent data will be lost.
The following example sets a previously created Socket to linger one second after calling the Close method.
LingerOption myOpts = new LingerOption(true,1); mySocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Linger, myOpts);
Windows 98, Windows 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.