SslStream.BeginWrite Method
Assembly: System (in system.dll)
public override IAsyncResult BeginWrite ( byte[] buffer, int offset, int count, AsyncCallback asyncCallback, Object asyncState )
public IAsyncResult BeginWrite ( byte[] buffer, int offset, int count, AsyncCallback asyncCallback, Object asyncState )
public override function BeginWrite ( buffer : byte[], offset : int, count : int, asyncCallback : AsyncCallback, asyncState : Object ) : IAsyncResult
Parameters
- buffer
A Byte array that supplies the bytes to be written to the stream.
- offset
The zero-based location in buffer at which to begin reading bytes to be written to the stream.
- count
An Int32 value that specifies the number of bytes to read from buffer.
- asyncCallback
An AsyncCallback delegate that references the method to invoke when the write operation is complete.
- asyncState
A user-defined object that contains information about the write operation. This object is passed to the asyncCallback delegate when the operation completes.
Return Value
An IAsyncResult object indicating the status of the asynchronous operation.| Exception type | Condition |
|---|---|
| buffer is a null reference (Nothing in Visual Basic). | |
| offset < 0. -or- offset > the length of buffer. -or- offset + count > the length of buffer. | |
| The write operation failed. | |
| There is already a write operation in progress. | |
| This object has been closed. | |
| Authentication has not occurred. |
The following code example demonstrates calling this method.
void ReadCallback(IAsyncResult ar) { ClientState state = (ClientState) ar.AsyncState; SslStream stream = state.stream; // Read the message sent by the client. // The end of the message is signaled using the // "<EOF>" marker. int byteCount = -1; try { Console.WriteLine("Reading data from the client."); byteCount = stream.EndRead(ar); // Use Decoder class to convert from bytes to UTF8 // in case a character spans two buffers. Decoder decoder = Encoding.UTF8.GetDecoder(); char[] chars = new char[decoder.GetCharCount(state.buffer,0, byteCount)]; decoder.GetChars(state.buffer, 0, byteCount, chars,0); state.readData.Append (chars); // Check for EOF or an empty message. if (state.readData.ToString().IndexOf("<EOF>") == -1 && byteCount != 0) { // We are not finished reading. // Asynchronously read more message data from the client. stream.BeginRead(state.buffer, 0, state.buffer.Length, new AsyncCallback(ReadCallback), state); } else { Console.WriteLine("Message from the client: {0}", state.readData.ToString()); } // Encode a test message into a byte array. // Signal the end of the message using "<EOF>". byte[] message = Encoding.UTF8.GetBytes("Hello from the server.<EOF>"); // Asynchronously send the message to the client. stream.BeginWrite(message, 0, message.Length, new AsyncCallback(WriteCallback), state); } catch (Exception readException) { Console.WriteLine("Read error: {0}", readException.Message); state.Close(); return; } }
Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.