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StreamWriter.AutoFlush Property

Gets or sets a value indicating whether the StreamWriter will flush its buffer to the underlying stream after every call to StreamWriter.Write.

Namespace:  System.IO
Assembly:  mscorlib (in mscorlib.dll)
public virtual bool AutoFlush { get; set; }

Property Value

Type: System.Boolean
true to force StreamWriter to flush its buffer; otherwise, false.

Flushing the stream will not flush its underlying encoder unless you explicitly call Flush or Close. Setting AutoFlush to true means that data will be flushed from the buffer to the stream, but the encoder state will not be flushed. This allows the encoder to keep its state (partial characters) so that it can encode the next block of characters correctly. This scenario affects UTF8 and UTF7 where certain characters can only be encoded after the encoder receives the adjacent character or characters.

When AutoFlush is set to false, StreamWriter will do a limited amount of buffering, both internally and potentially in the encoder from the encoding you passed in. You can get better performance by setting AutoFlush to false, assuming that you always call Close (or at least Flush) when you're done writing with a StreamWriter.

For example, set AutoFlush to true when you are writing to a device where the user expects immediate feedback. Console.Out is one of these cases: The StreamWriter used internally for writing to Console flushes all its internal state except the encoder state after every call to StreamWriter.Write.

For a list of common I/O tasks, see Common I/O Tasks.

The following example shows the syntax for using the AutoFlush property.

// Gets or sets a value indicating whether the StreamWriter 
// will flush its buffer to the underlying stream after every  
// call to StreamWriter.Write.
sw.AutoFlush = true;							 

Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98, Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC, Xbox 360, Zune

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0, 2.0, 1.1, 1.0

.NET Compact Framework

Supported in: 3.5, 2.0, 1.0

XNA Framework

Supported in: 3.0, 2.0, 1.0
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