Export (0) Print
Expand All

CodeDomComponentSerializationService Class

Serializes a set of components into a serialization store.

System.Object
  System.ComponentModel.Design.Serialization.ComponentSerializationService
    System.ComponentModel.Design.Serialization.CodeDomComponentSerializationService

Namespace:  System.ComponentModel.Design.Serialization
Assembly:  System.Design (in System.Design.dll)

public sealed class CodeDomComponentSerializationService : ComponentSerializationService

The CodeDomComponentSerializationService type exposes the following members.

  NameDescription
Public methodCodeDomComponentSerializationService()Initializes a new instance of the CodeDomComponentSerializationService class.
Public methodCodeDomComponentSerializationService(IServiceProvider)Initializes a new instance of the CodeDomComponentSerializationService class using the given service provider to resolve services.
Top

  NameDescription
Public methodCreateStoreCreates a new SerializationStore. (Overrides ComponentSerializationService.CreateStore().)
Public methodDeserialize(SerializationStore)Deserializes the given store to produce a collection of objects. (Overrides ComponentSerializationService.Deserialize(SerializationStore).)
Public methodDeserialize(SerializationStore, IContainer)Deserializes the given store and populates the given IContainer with deserialized IComponent objects. (Overrides ComponentSerializationService.Deserialize(SerializationStore, IContainer).)
Public methodDeserializeTo(SerializationStore, IContainer)Deserializes the given SerializationStore to the given container. (Inherited from ComponentSerializationService.)
Public methodDeserializeTo(SerializationStore, IContainer, Boolean)Deserializes the given SerializationStore to the given container, optionally validating recycled types. (Inherited from ComponentSerializationService.)
Public methodDeserializeTo(SerializationStore, IContainer, Boolean, Boolean)Deserializes the given SerializationStore to the given container, optionally applying default property values. (Overrides ComponentSerializationService.DeserializeTo(SerializationStore, IContainer, Boolean, Boolean).)
Public methodEquals(Object)Determines whether the specified Object is equal to the current Object. (Inherited from Object.)
Protected methodFinalizeAllows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)
Public methodGetHashCodeServes as a hash function for a particular type. (Inherited from Object.)
Public methodGetTypeGets the Type of the current instance. (Inherited from Object.)
Public methodLoadStoreLoads a SerializationStore from the given stream. (Overrides ComponentSerializationService.LoadStore(Stream).)
Protected methodMemberwiseCloneCreates a shallow copy of the current Object. (Inherited from Object.)
Public methodSerializeSerializes the given object to the given SerializationStore. (Overrides ComponentSerializationService.Serialize(SerializationStore, Object).)
Public methodSerializeAbsoluteSerializes the given object, accounting for default property values. (Overrides ComponentSerializationService.SerializeAbsolute(SerializationStore, Object).)
Public methodSerializeMemberSerializes the given member on the given object. (Overrides ComponentSerializationService.SerializeMember(SerializationStore, Object, MemberDescriptor).)
Public methodSerializeMemberAbsoluteSerializes the given member on the given object, but also serializes the member if it contains the default property value. (Overrides ComponentSerializationService.SerializeMemberAbsolute(SerializationStore, Object, MemberDescriptor).)
Public methodToStringReturns a string that represents the current object. (Inherited from Object.)
Top

The CodeDomComponentSerializationService class serializes a set of components or serializable objects into a serialization store. The store can then be deserialized at a later time. The CodeDomComponentSerializationService class differs from other serialization schemes in that the serialization format is opaque, and it allows for partial serialization of objects. For example, you can choose to serialize only selected properties for an object.

The base class, ComponentSerializationService, replaces the IDesignerSerializationService interface from the .NET Framework version 1.0, although the latter is retained for backward compatibility. The CodeDomComponentSerializationService class does not implement the IDesignerSerializationService interface, but if you query for IDesignerSerializationService, the CodeDomDesignerLoader provides a bridge implementation to ensure backward compatibility.

.NET Framework

Supported in: 4, 3.5, 3.0, 2.0

Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Community Additions

ADD
Show:
© 2014 Microsoft