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NameObjectCollectionBase Class

Provides the abstract base class for a collection of associated String keys and Object values that can be accessed either with the key or with the index.

Namespace:  System.Collections.Specialized
Assembly:  System (in System.dll)
[SerializableAttribute]
public ref class NameObjectCollectionBase abstract : ICollection, 
	IEnumerable, ISerializable, IDeserializationCallback

The underlying structure for this class is a hash table.

Each element is a key/value pair.

The capacity of a NameObjectCollectionBase is the number of elements the NameObjectCollectionBase can hold. As elements are added to a NameObjectCollectionBase, the capacity is automatically increased as required through reallocation.

The hash code provider dispenses hash codes for keys in the NameObjectCollectionBase instance. The default hash code provider is the CaseInsensitiveHashCodeProvider.

The comparer determines whether two keys are equal. The default comparer is the CaseInsensitiveComparer.

In .NET Framework version 1.0, this class uses culture-sensitive string comparisons. However, in .NET Framework version 1.1 and later, this class uses CultureInfo::InvariantCulture when comparing strings. For more information about how culture affects comparisons and sorting, see Comparing and Sorting Data for a Specific Culture Comparing and Sorting Data for a Specific Cultureand Performing Culture-Insensitive String Operations.

nullptr is allowed as a key or as a value.

Caution noteCaution:

The BaseGet method does not distinguish between nullptr which is returned because the specified key is not found and nullptr which is returned because the value associated with the key is nullptr.

The following code example shows how to implement and use the NameObjectCollectionBase class.

#using <System.dll>
using namespace System;
using namespace System::Collections;
using namespace System::Collections::Specialized;

public ref class MyCollection : public NameObjectCollectionBase  {

private:
   DictionaryEntry^ _de;

   // Creates an empty collection. 
public:
   MyCollection()  {
      _de = gcnew DictionaryEntry();
   }

   // Adds elements from an IDictionary into the new collection.
   MyCollection( IDictionary^ d, Boolean bReadOnly )  {

      _de = gcnew DictionaryEntry();

      for each ( DictionaryEntry^ de in d )  {
         this->BaseAdd( (String^) de->Key, de->Value );
      }
      this->IsReadOnly = bReadOnly;
   }

   // Gets a key-and-value pair (DictionaryEntry) using an index. 
   property DictionaryEntry^ default[ int ]  {
      DictionaryEntry^ get(int index)  {
         _de->Key = this->BaseGetKey(index);
         _de->Value = this->BaseGet(index);
         return( _de );
      }
   }

   // Gets or sets the value associated with the specified key. 
   property Object^ default[ String^ ]  {
      Object^ get(String^ key)  {
         return( this->BaseGet( key ) );
      }
      void set( String^ key, Object^ value )  {
         this->BaseSet( key, value );
      }
   }

   // Gets a String array that contains all the keys in the collection. 
   property array<String^>^ AllKeys  {
      array<String^>^ get()  {
         return( (array<String^>^)this->BaseGetAllKeys() );
      }
   }

   // Gets an Object array that contains all the values in the collection. 
   property Array^ AllValues  {
      Array^ get()  {
         return( this->BaseGetAllValues() );
      }
   }

   // Gets a String array that contains all the values in the collection. 
   property array<String^>^ AllStringValues  {
      array<String^>^ get()  {
         return( (array<String^>^) this->BaseGetAllValues(  String ::typeid ));
      }
   }

   // Gets a value indicating if the collection contains keys that are not null. 
   property Boolean HasKeys  {
      Boolean get()  {
         return( this->BaseHasKeys() );
      }
   }

   // Adds an entry to the collection. 
   void Add( String^ key, Object^ value )  {
      this->BaseAdd( key, value );
   }

   // Removes an entry with the specified key from the collection. 
   void Remove( String^ key )  {
      this->BaseRemove( key );
   }

   // Removes an entry in the specified index from the collection. 
   void Remove( int index )  {
      this->BaseRemoveAt( index );
   }

   // Clears all the elements in the collection. 
   void Clear()  {
      this->BaseClear();
   }
};

public ref class SamplesNameObjectCollectionBase  {

public:
   static void Main()  {
      // Creates and initializes a new MyCollection that is read-only.
      IDictionary^ d = gcnew ListDictionary();
      d->Add( "red", "apple" );
      d->Add( "yellow", "banana" );
      d->Add( "green", "pear" );
      MyCollection^ myROCol = gcnew MyCollection( d, true );

      // Tries to add a new item. 
      try  {
         myROCol->Add( "blue", "sky" );
      }
      catch ( NotSupportedException^ e )  {
         Console::WriteLine( e->ToString() );
      }

      // Displays the keys and values of the MyCollection.
      Console::WriteLine( "Read-Only Collection:" );
      PrintKeysAndValues( myROCol );

      // Creates and initializes an empty MyCollection that is writable.
      MyCollection^ myRWCol = gcnew MyCollection();

      // Adds new items to the collection.
      myRWCol->Add( "purple", "grape" );
      myRWCol->Add( "orange", "tangerine" );
      myRWCol->Add( "black", "berries" );
      Console::WriteLine( "Writable Collection (after adding values):" );
      PrintKeysAndValues( myRWCol );

      // Changes the value of one element.
      myRWCol["orange"] = "grapefruit";
      Console::WriteLine( "Writable Collection (after changing one value):" );
      PrintKeysAndValues( myRWCol );

      // Removes one item from the collection.
      myRWCol->Remove( "black" );
      Console::WriteLine( "Writable Collection (after removing one value):" );
      PrintKeysAndValues( myRWCol );

      // Removes all elements from the collection.
      myRWCol->Clear();
      Console::WriteLine( "Writable Collection (after clearing the collection):" );
      PrintKeysAndValues( myRWCol );
   }

   // Prints the indexes, keys, and values. 
   static void PrintKeysAndValues( MyCollection^ myCol )  {
      for ( int i = 0; i < myCol->Count; i++ )  {
         Console::WriteLine( "[{0}] : {1}, {2}", i, myCol[i]->Key, myCol[i]->Value );
      }
   }

   // Prints the keys and values using AllKeys. 
   static void PrintKeysAndValues2( MyCollection^ myCol )  {
      for each ( String^ s in myCol->AllKeys )  {
         Console::WriteLine( "{0}, {1}", s, myCol[s] );
      }
   }
};

int main()
{
    SamplesNameObjectCollectionBase::Main();
}

/*
This code produces the following output.

System.NotSupportedException: Collection is read-only.
   at System.Collections.Specialized.NameObjectCollectionBase.BaseAdd(String name, Object value)
   at SamplesNameObjectCollectionBase.Main()
Read-Only Collection:
[0] : red, apple
[1] : yellow, banana
[2] : green, pear
Writable Collection (after adding values):
[0] : purple, grape
[1] : orange, tangerine
[2] : black, berries
Writable Collection (after changing one value):
[0] : purple, grape
[1] : orange, grapefruit
[2] : black, berries
Writable Collection (after removing one value):
[0] : purple, grape
[1] : orange, grapefruit
Writable Collection (after clearing the collection):

*/

Public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

This implementation does not provide a synchronized (thread safe) wrapper for a NameObjectCollectionBase, but derived classes can create their own synchronized versions of the NameObjectCollectionBase using the SyncRoot property.

Enumerating through a collection is intrinsically not a thread safe procedure. Even when a collection is synchronized, other threads can still modify the collection, which causes the enumerator to throw an exception. To guarantee thread safety during enumeration, you can either lock the collection during the entire enumeration or catch the exceptions resulting from changes made by other threads.

Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98, Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC, Xbox 360, Zune

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0, 2.0, 1.1, 1.0

.NET Compact Framework

Supported in: 3.5, 2.0, 1.0

XNA Framework

Supported in: 3.0, 2.0, 1.0
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