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CodeSnippetCompileUnit Class

Represents a literal code fragment that can be compiled.

Namespace: System.CodeDom
Assembly: System (in system.dll)

[SerializableAttribute] 
[ComVisibleAttribute(true)] 
[ClassInterfaceAttribute(ClassInterfaceType.AutoDispatch)] 
public class CodeSnippetCompileUnit : CodeCompileUnit
/** @attribute SerializableAttribute() */ 
/** @attribute ComVisibleAttribute(true) */ 
/** @attribute ClassInterfaceAttribute(ClassInterfaceType.AutoDispatch) */ 
public class CodeSnippetCompileUnit extends CodeCompileUnit
SerializableAttribute 
ComVisibleAttribute(true) 
ClassInterfaceAttribute(ClassInterfaceType.AutoDispatch) 
public class CodeSnippetCompileUnit extends CodeCompileUnit
Not applicable.

CodeSnippetCompileUnit can represent a literal block of code that is included directly in the source without modification.

A CodeSnippetCompileUnit stores a section of code, exactly in its original format, as a string. The CodeDOM does not translate literal code fragments. Literal code fragments are stored and output in their original format. CodeDOM objects that contain literal code are provided so developers can encapsulate code that is already in the target language.

The Value property contains the literal code fragment as a string. The LinePragma property is optional and specifies the position of the code within a source code document.

// Creates a compile unit using a literal sring;
string literalCode;
literalCode = "using System; namespace TestLiteralCode " + 
    "{ public class TestClass { public TestClass() {} } }";
CodeSnippetCompileUnit csu = new CodeSnippetCompileUnit( literalCode );            

// Creates a compile unit using a literal String;
String literalCode;
literalCode = "using System; namespace TestLiteralCode " 
    + "{ public class TestClass { public TestClass() {} } }";
CodeSnippetCompileUnit csu = new CodeSnippetCompileUnit(literalCode);

System.Object
   System.CodeDom.CodeObject
     System.CodeDom.CodeCompileUnit
      System.CodeDom.CodeSnippetCompileUnit
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows 98, Windows Server 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

.NET Framework

Supported in: 3.0, 2.0, 1.1, 1.0
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