The .NET Compact Framework version 2.0 introduces managed Direct3D development for devices. You can develop fast and robust Direct3D applications using most of the types of available for managed desktop Direct3D applications.
Provides an overview of managed Direct3D programming for devices.
Describes how you can use fixed-point vertex data to increase performance.
Describes memory pooling and resources that need to be re-created when the device is reset.
Describes how to modify an existing managed Direct3D application developed for a desktop computer to run on a mobile device.
Describes techniques for creating a mesh.
Provides an example of displaying and selecting meshes.
Discusses considerations for running your application in modes other than portrait.
Describes how to use view transformations to move and target the camera.
Describes how to use world transformations to move, rotate, and scale Direct3D objects.
Demonstrates how to draw and render sprites.
Provides types used for Direct3D programming.
Provides the types used for creating Direct3D applications for devices.