Assembly: Microsoft.Xna.Framework.Game (in microsoft.xna.framework.game.dll)
|ArgumentOutOfRangeException||BackBufferWidth is not greater than zero.|
If you request a back-buffer resolution that is not supported by the output device, the XNA framework automatically selects the highest resolution supported by the output device. For example, if a graphics back-buffer, with a resolution of 1920x1080 (e.g. 1080p or 1080i), is created and displayed on a device with 480i resolution, the back-buffer is automatically resized to 480i.