TextureFilter Enumeration
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
To determine whether a format supports texture filter types other than Point (which is always supported), call CheckDeviceFormat with ResourceUsage.QueryFilter.
Not all valid filtering modes for a device apply to volume maps. In general, Point and Linear magnification filters are supported for volume maps. If SupportsMipVolumeMap is true (the texture capabilities can be found in TextureCapabilities), the Point mipmap filter and the Point and Linear minification filters are supported for volume maps. The device might or might not support the Linear mipmap filter for volume maps. Devices that support anisotropic filtering for 2D maps do not necessarily support it for volume maps. However, applications that enable anisotropic filtering, even if they do not support it, receive the best available filtering (probably linear).