Texture Methods
XNA Game Studio 2.0
| Name | Description | |
|---|---|---|
![]() | Dispose | Overloaded. Immediately releases the unmanaged resources used by this object. |
![]() | Equals | (Inherited from Object.) |
![]() | FromFile | Overloaded. Creates a texture resource from a file. |
![]() | GenerateMipMaps | Request generation of mipmap sublevels for a render target texture. |
![]() | GetCreationParameters | Overloaded. Loads texture creation parameters from a file. |
![]() | GetHashCode | (Inherited from Object.) |
![]() | GetTextureInformation | Overloaded. Retrieves information about a given image file. |
![]() | GetType | (Inherited from Object.) |
![]() | ReferenceEquals | (Inherited from Object.) |
![]() | Save | Saves a texture to a file. |
![]() | ToString | (Inherited from Object.) |
| Name | Description | |
|---|---|---|
![]() | MemberwiseClone | (Inherited from Object.) |
![]() | raise_Disposing | (Inherited from GraphicsResource.) |
