SetDataOptions Enumeration
XNA Game Studio 3.0
Describes whether existing buffer data will be overwritten or discarded during a SetData operation.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Note |
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| Discard is not valid on Xbox 360, but dynamic geometry may be rendered on the Xbox 360 by using DrawUserPrimitives. |
Note