RenderState.PointSizeMax Property
XNA Game Studio 2.0
Gets or sets the maximum size of point primitives. The default is 64.0f.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
public float PointSizeMax { get; set; }
Property Value
The maximum size of point primitives. Must be less than or equal to Capabilities.MaxPointSize and greater than or equal to PointSizeMin.