Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
This member is ignored unless EnableAutoDepthStencil is true.
In cases where the size of the back buffer and depth stencil buffer exceed the size of the Xbox 360 10 MB of embedded memory (EDRAM), predicated tiling is utilized on this platform to compensate for the additional memory requirements. Predicated tiling is a process by which scene rendering is performed multiple times on subsections of the final render target dimensions. Using a depth-stencil surface directly affects the size of the back buffer and depth-stencil buffer and may trigger predicated tiling.