GraphicsAdapter Members
XNA Game Studio 3.0
The following tables list the members exposed by the GraphicsAdapter type.
| Name | Description | |
|---|---|---|
![]() | Adapters | Collection of available adapters on the system. |
![]() | CurrentDisplayMode | Gets the current display mode. |
![]() | DefaultAdapter | Gets the default adapter. |
![]() | Description | Retrieves a string used for presentation to the user. |
![]() | DeviceId | Retrieves a value that is used to help identify a particular chip set. |
![]() | DeviceIdentifier | Retrieves a globally unique identifier (GUID) object that can be used to check changes in the driver and chip set. |
![]() | DeviceName | Retrieves a string that contains the device name for a Microsoft Windows Graphics Device Interface (GDI). |
![]() | DriverDll | Retrieves a string that is used to present the driver name to the user. |
![]() | DriverVersion | Retrieves a value that identifies the version of the Microsoft Direct3D driver. |
![]() | IsDefaultAdapter | Determines if this instance of GraphicsAdapter is the default adapter. |
![]() | IsWideScreen | Determines if the graphics adapter is in widescreen mode. |
![]() | MonitorHandle | Retrieves the handle of the monitor associated with the Microsoft Direct3D object. |
![]() | Revision | Retrieves a value used to help identify the revision level of a particular chip set. |
![]() | SubSystemId | Retrieves a value used to identify the subsystem. |
![]() | SupportedDisplayModes | Returns a collection of supported display modes for the current adapter. |
![]() | VendorId | Retrieves a value used to identify the manufacturer. |
| Name | Description | |
|---|---|---|
![]() | CheckDepthStencilMatch | Tests whether a depth stencil format is compatible with a render target format in a particular display mode. |
![]() | CheckDeviceFormat | Overloaded. Determines whether a surface or depth buffer format is available as a specified resource type and can be used as a texture, depth-stencil buffer, render target, or any combination of the three, on a device representing the current adapter. |
![]() | CheckDeviceFormatConversion | Tests a device to determine whether it supports conversion from one display format to another. |
![]() | CheckDeviceMultiSampleType | Overloaded. Verifies whether a multisample technique is available on a specified device. |
![]() | CheckDeviceType | Determines whether a hardware-accelerated device type can be used on the current adapter. |
![]() | Dispose | Overloaded. Releases all resources used by the GraphicsAdapter class. |
![]() | Equals | Overloaded. Determines whether two instances of GraphicsAdapter are equal. |
![]() | GetCapabilities | Returns the capabilities of a device. |
![]() | GetHashCode | Gets the hash code for this instance. |
![]() | GetType | (Inherited from Object.) |
![]() | IsDeviceTypeAvailable | Determines whether a requested device type is available. |
![]() | op_Equality | Compares two objects to determine whether they are the same. |
![]() | op_Inequality | Compares two objects to determine whether they are different. |
![]() | ReferenceEquals | (Inherited from Object.) |
![]() | ToString | (Inherited from Object.) |
| Name | Description | |
|---|---|---|
![]() | Finalize | Allows this object to attempt to free resources and perform other cleanup operations before garbage collection reclaims the object. |
![]() | MemberwiseClone | (Inherited from Object.) |