Defines the format of data in a depth buffer.
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
| ||Member name||Description|
|Depth15Stencil1||A 16-bit depth-buffer bit depth in which 15 bits are reserved for the depth channel and 1 bit is reserved for the stencil channel.|
|Depth16||A 16-bit depth-buffer bit depth.|
|Depth24||A 32-bit depth-buffer bit depth that uses 24 bits for the depth channel.|
|Depth24Stencil4||A 32-bit depth-buffer bit depth that uses 24 bits for the depth channel and 4 bits for the stencil channel.|
|Depth24Stencil8||A nonlockable format that contains 24 bits of depth (in a 24-bit floating-point format − 20E4) and 8 bits of stencil. |
|Depth24Stencil8Single||A 32-bit depth-buffer bit depth that uses 24 bits for the depth channel and 8 bits for the stencil channel.|
|Depth32||a 32-bit depth-buffer bit depth.|
|Unknown||Format is unknown.|
All depth-stencil formats except Depth16Lockable
indicate no particular bit ordering per pixel, and the driver is allowed to consume more than the indicated number of bits per depth channel (but not stencil channel).
Xbox 360, Windows XP SP2, Windows Vista