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CreateOptions Enumeration

XNA Game Studio Express
Defines options to control the focus behavior and vertex processing of a graphics device.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

[FlagsAttribute]
public enum CreateOptions

 Member nameDescription
HardwareVertexProcessingSpecifies hardware vertex processing. If a GraphicsDevice is created with this option, vertex processing is done in hardware and cannot be changed.
MixedVertexProcessingSpecifies mixed vertex processing (both software and hardware). If a GraphicsDevice is created with this option, vertex processing is done in hardware by default, and can be switched between software and hardware. An application can create a mixed-mode GraphicsDevice to use both software and hardware vertex processing. Use this property to switch between the two vertex processing modes.
NoneNo options specified.
NoWindowChangesIndicates to the Microsoft Direct3D runtime not to alter the focus window in any way. Use with caution! The burden of supporting focus management events (ALT+TAB, and so on) falls on the application, and appropriate responses (switching display mode, and so on) should be coded.
SinglePrecisionForces single-precision processing, setting the floating-point unit to single-precision round-to-nearest mode.
SingleThreadedForces single-threaded processing.
SoftwareVertexProcessing Specifies software vertex processing. If a GraphicsDevice is created with this option, vertex processing is done in software and cannot be changed.

Xbox 360, Windows XP SP2, Windows Vista

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