Export (0) Print
Expand All
This topic has not yet been rated - Rate this topic

MaterialContent Class

Bb197878.note(en-US,XNAGameStudio.30).gifNote
This class is available only when developing for Windows.
Provides methods and properties for maintaining a collection of named texture references.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

public class MaterialContent : ContentItem

In addition to texture references, opaque data values are stored in the OpaqueData property of the base class.

Windows XP SP2, Windows Vista
Did you find this helpful?
(1500 characters remaining)
Thank you for your feedback

Community Additions

ADD
Show:
© 2014 Microsoft. All rights reserved.