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AnimationChannel Class

Bb194992.note(en-US,XNAGameStudio.30).gifNote
This class is available only when developing for Windows.

Provides methods and properties for maintaining an animation channel. An animation channel is a collection of keyframes describing the movement of a single bone or rigid object.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

public sealed class AnimationChannel : ICollection<AnimationKeyframe>, IEnumerable<AnimationKeyframe>, IEnumerable

Windows XP SP2, Windows Vista

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