XNA Game Studio 2.0
Provides methods for reading .spritefont files for use in the Content Pipeline.
|As with most types of software, font files are licensed rather than sold. Font licenses vary from vendor to vendor, but most don't allow redistribution of the fonts, and that includes redistribution of reproductions such as bitmaps containing the rasterized character set. This is even true of many of the licenses covering fonts that Microsoft supplies with applications and Windows. Be careful, therefore, to ensure that you have the required license rights to redistribute any font you include as a bitmap containing the rasterized character set in your game!|
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)