Cue Members
XNA Game Studio Express
The following tables list the members exposed by the Cue type.
| Name | Description | |
|---|---|---|
![]() | IsCreated | Returns whether the cue has been created. |
![]() | IsDisposed | Gets a value indicating whether the object has been disposed. |
![]() | IsPaused | Returns whether the cue is currently paused. |
![]() | IsPlaying | Returns whether the cue is playing. |
![]() | IsPrepared | Returns whether the cue is prepared to play. |
![]() | IsPreparing | Returns whether the cue is preparing to play. |
![]() | IsStopped | Returns whether the cue is currently stopped. |
![]() | IsStopping | Returns whether the cue is stopping playback. |
![]() | Name | Returns the friendly name of the cue. |
| Name | Description | |
|---|---|---|
![]() | Apply3D | Calculates the 3D audio values between an AudioEmitter and an AudioListener object, and applies the resulting values to this Cue. |
![]() | Dispose | Immediately releases the unmanaged resources used by this object. |
![]() | Equals | Overloaded. Returns a value that indicates whether the current instance is equal to a specified object. |
![]() | GetHashCode | Gets the hash code for this instance. |
![]() | GetType | (Inherited from Object.) |
![]() | GetVariable | Gets a cue-instance variable value based on its friendly name. |
![]() | op_Equality | Compares two objects to determine whether they are the same. |
![]() | op_Inequality | Compares two objects to determine whether they are different. |
![]() | Pause | Pauses playback. |
![]() | Play | Requests playback of a prepared or preparing Cue. |
![]() | ReferenceEquals | (Inherited from Object.) |
![]() | Resume | Resumes playback of a paused Cue. |
![]() | SetVariable | Sets the value of a cue-instance variable based on its friendly name. |
![]() | Stop | Stops playback of a Cue. |
![]() | ToString | (Inherited from Object.) |
| Name | Description | |
|---|---|---|
![]() | Finalize | (Inherited from Object.) |
![]() | MemberwiseClone | (Inherited from Object.) |



