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VertexTextureCoordinate Class

Constructs bit patterns that are used to identify texture coordinate formats in a flexible vertex format description.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

public sealed class VertexTextureCoordinate
public final class VertexTextureCoordinate
public final class VertexTextureCoordinate

A flexible format description is a code that describes the layout of data in a vertex buffer.

System.Object
   Microsoft.WindowsMobile.DirectX.Direct3D.BaseMesh
     Microsoft.WindowsMobile.DirectX.Direct3D.Resource
      Microsoft.WindowsMobile.DirectX.Direct3D.VertexTextureCoordinate

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

.NET Compact Framework

Supported in: 2.0

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