Vector3Fixed Structure
.NET Framework 2.0
Represents a vector in three-dimensional (3-D) space.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
The following code example shows how to use a Vector3Fixed structure.
// This example is taken from the // Direct3D Mobile Fixed Point Lighting Sample // of the .NET Compact Framework Samples in // the .NET Framework SDK Samples. switch(device.LightsFixed[2].Type) { case LightType.Point: device.LightsFixed[2].Position = new Vector3Fixed(4.5f * x, 4.5f * y, 4.5f * z); device.LightsFixed[2].Attenuation1 = 0.4f; break; case LightType.Directional: device.LightsFixed[2].Direction = new Vector3Fixed(x, y, z); break; } device.LightsFixed[2].Update();
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.