TextureStateManager.MipFilter Property

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Retrieves or sets a mipmap filter to use during minification.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Property MipFilter As TextureFilter
    Get
    Set
'Usage
Dim instance As TextureStateManager
Dim value As TextureFilter

value = instance.MipFilter

instance.MipFilter = value
public TextureFilter MipFilter { get; set; }
public:
property TextureFilter MipFilter {
    TextureFilter get ();
    void set (TextureFilter value);
}
member MipFilter : TextureFilter with get, set

Property Value

Type: Microsoft.WindowsMobile.DirectX.Direct3D.TextureFilter
A TextureFilter representing the mipmap filter to use during minification.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

TextureStateManager Class

TextureStateManager Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace