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TextureLoader Class

Contains functions for loading textures.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

public sealed class TextureLoader
public final class TextureLoader
public final class TextureLoader

The following code example demonstrates loading a texture.

// This code example is taken from the
// Direct3D Mobile Texture Sample of the
// .NET Compact Framework Samples in the
// .NET Framework SDK.

// Called whenever the rendering device is reset.
void OnResetDevice(object sender, EventArgs e)
{
    Device dev = (Device)sender;
    // Turn off culling, to see the front and back of the triangle.
    dev.RenderState.CullMode = Cull.None;
    // Turn off D3D lighting.
    dev.RenderState.Lighting = false;
    // Turn on the ZBuffer.
    dev.RenderState.ZBufferEnable = true;
    // Turn on perspective correction for textures
    // This provides a more accurate visual at the cost
    // of a small performance overhead.
    dev.RenderState.TexturePerspective = true;

    // Now create the texture.
    texture = TextureLoader.FromStream(dev,
        Assembly.GetExecutingAssembly().GetManifestResourceStream(
        "Texture.Content.Banana.bmp"));
}

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

.NET Compact Framework

Supported in: 2.0

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