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TextureCoordinateIndex Enumeration

Defines the supported texture coordinate index values.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

public enum TextureCoordinateIndex
public enum TextureCoordinateIndex
public enum TextureCoordinateIndex

 Member nameDescription
Supported by the .NET Compact FrameworkCameraSpaceNormalUses the vertex normal, transformed to camera space, as the input texture coordinates for the current stage's texture transformation. 
Supported by the .NET Compact FrameworkCameraSpacePositionUses the vertex position, transformed to camera space, as the input texture coordinates for the current stage's texture transformation. 
Supported by the .NET Compact FrameworkCameraSpaceReflectionVectorUses the reflection vector, transformed to camera space, as the input texture coordinate for the current stage's texture transformation. The reflection vector is computed from the input vertex position and normal vector. 
Supported by the .NET Compact FrameworkPassThruUses the specified texture coordinates contained in the vertex format. This value resolves to 0. 

This enumeration is used by the TextureCoordinateIndex property of a TextureStateManager.

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

.NET Compact Framework

Supported in: 2.0

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