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TextureArgument Enumeration

Defines the supported texture arguments.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

public enum TextureArgument
public enum TextureArgument
public enum TextureArgument
 Member nameDescription
Supported by the .NET Compact FrameworkAlphaReplicateReplicate the alpha value to the color components. During sampling, this value acts as a read modifier. 
Supported by the .NET Compact FrameworkComplementTake the complement, or 1.0 - x. This is a read modifier. 
Supported by the .NET Compact FrameworkCurrentGets the current element in the collection. 
Supported by the .NET Compact FrameworkDiffuseSpecifies the diffuse color interpolated from vertex components during Gouraud shading. If the vertex does not contain a diffuse color, the default color is 0xFFFFFFFF. Permissions are read-only. 
Supported by the .NET Compact FrameworkOptionMaskMask for option bits. These are the Complement and AlphaReplicate flags. 
Supported by the .NET Compact FrameworkSelectMaskMask value for all arguments; not used when setting texture arguments. 
Supported by the .NET Compact FrameworkSpecularSpecifies the specular color interpolated from vertex components during Gouraud shading. If the vertex does not contain a specular color, the default color is 0xFFFFFFFF. Permissions are read-only. 
Supported by the .NET Compact FrameworkTempSpecifies a temporary register color for read or write. This field is supported if the SupportsTextureStageStateArgumentTemp value for a DeviceCaps is present. The default value for the register is (0.0, 0.0, 0.0, 0.0). Permissions are read/write. 
Supported by the .NET Compact FrameworkTextureColorContains the texture color for the current texture stage. Permissions are read-only. 
Supported by the .NET Compact FrameworkTFactorSpecifies the texture factor set in the RenderStateManager.TextureFactor property. Permissions are read-only. 

This enumeration is used by the ColorArgument0, ColorArgument1, ColorArgument2, AlphaArgument0, AlphaArgument1, AlphaArgument2, and ResultArgument members of the TextureStateManager class.

Use the TextureState property of a Device to set and retrieve texture arguments.

An argument flag can be combined with a modifier, but two argument flags cannot be combined.

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

.NET Compact Framework

Supported in: 2.0
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