Export (0) Print
Expand All
Expand Minimize
This topic has not yet been rated - Rate this topic

TextureAddress Enumeration

Defines constants that describe the supported texture-addressing modes.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

public enum TextureAddress
public enum TextureAddress
public enum TextureAddress
 Member nameDescription
Supported by the .NET Compact FrameworkBorderTexture coordinates outside the range [0.0, 1.0] are set to the border color. 
Supported by the .NET Compact FrameworkClampTexture coordinates outside the range [0.0, 1.0] are set to the texture color at 0.0 or 1.0, respectively. 
Supported by the .NET Compact FrameworkMirrorSimilar to Wrap, except that the texture is flipped at every integer junction. For u values between 0 and 1, for example, the texture is addressed normally; between 1 and 2, the texture is flipped (mirrored); between 2 and 3, the texture is normal again, and so on. 
Supported by the .NET Compact FrameworkWrapTiles the texture at every integer junction. For example, for u values between 0 and 3, the texture is repeated three times. No mirroring is performed. 

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

.NET Compact Framework

Supported in: 2.0
Did you find this helpful?
(1500 characters remaining)
Thank you for your feedback

Community Additions

ADD
Show:
© 2014 Microsoft. All rights reserved.