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SurfaceCaps Structure

Represents information about surface capabilities.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

public struct SurfaceCaps
public final class SurfaceCaps extends ValueType
JScript suports the use of structures, but not the declaration of new ones.

The following code example shows how to use a SurfaceCaps structure.

// This code example is taken from the
// Direct3D Mobile Texture Sample of the
// .NET Compact Framework Samples in
// the .NET Framework SDK.

// Called whenever the rendering device is created
void OnCreateDevice(object sender, EventArgs e)
{
    Pool vertexBufferPool;
    Caps caps;
    Device dev = (Device)sender;

    // Get the device capabilities

    caps = dev.DeviceCaps;

    if (caps.SurfaceCaps.SupportsVidVertexBuffer)
        vertexBufferPool = Pool.VideoMemory;
    else
        vertexBufferPool = Pool.SystemMemory;

    // Now create the vertex buffer.
    vertexBuffer = new VertexBuffer(
        typeof(CustomVertex.PositionNormalTextured), 100, dev,
        Usage.WriteOnly, CustomVertex.PositionNormalTextured.Format,
        vertexBufferPool);
    vertexBuffer.Created += new System.EventHandler(
        this.OnCreateVertexBuffer);
    this.OnCreateVertexBuffer(vertexBuffer, null);
}

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

.NET Compact Framework

Supported in: 2.0

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