Mesh Members
.NET Framework 2.0
Manipulates mesh objects.
The following tables list the members exposed by the Mesh type.
| Name | Description | |
|---|---|---|
| Device | Gets the device associated with a mesh.(Inherited from BaseMesh.) |
| Disposed | Releases all resources used by the BaseMesh. (Inherited from BaseMesh.) |
| IndexBuffer | Gets the data in an index buffer.(Inherited from BaseMesh.) |
| NumberAttributes | Gets the number of entries stored in an attribute table for a mesh.(Inherited from BaseMesh.) |
| NumberFaces | Gets the number of faces in a mesh.(Inherited from BaseMesh.) |
| NumberVertices | Gets the number of vertices in a mesh.(Inherited from BaseMesh.) |
| Options | Gets the mesh options enabled for the current mesh at creation time.(Inherited from BaseMesh.) |
| VertexBuffer | Gets the vertex buffer of a mesh.(Inherited from BaseMesh.) |
| VertexFormat | Gets the vertex format that describes the contents of vertices.(Inherited from BaseMesh.) |
(see also
Protected Methods
)
Top
| Name | Description | |
|---|---|---|
| Box | Uses a left-handed coordinate system to create a mesh that contains an axis-aligned box. |
| Clone | Clones, or copies, a mesh object. (Inherited from BaseMesh.) |
| ConvertAdjacencyToPointReps | Converts mesh adjacency information to an array of point representatives. (Inherited from BaseMesh.) |
| ConvertPointRepsToAdjacency | Converts point representative data to mesh adjacency information. (Inherited from BaseMesh.) |
| Cylinder | Uses a left-handed coordinate system to create a mesh that contains a cylinder. |
| Dispose | Overridden. Releases all resources used by the Mesh. |
| DrawSubset | Draws a subset of a mesh. (Inherited from BaseMesh.) |
| Equals | Overloaded. Determines whether two Object instances are equal. (Inherited from Object.) |
| GenerateAdjacency | Generates adjacency information based on mesh indices. (Inherited from BaseMesh.) |
| GetAttributeTable | Retrieves an attribute table for a mesh. (Inherited from BaseMesh.) |
| GetHashCode | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. (Inherited from Object.) |
| GetType | Gets the Type of the current instance. (Inherited from Object.) |
| LockAttributeBuffer | Locks an attribute buffer and obtains its memory. |
| LockAttributeBufferArray | Locks an attribute buffer and obtains its memory. |
| Optimize | Overloaded. Controls the reordering of mesh faces and vertices to optimize performance and generate an output mesh. |
| OptimizeInPlace | Overloaded. Controls the reordering of mesh faces and vertices to optimize performance. |
| Polygon | Uses a left-handed coordinate system to create a mesh that contains an n-sided polygon. |
| ReferenceEquals | Determines whether the specified Object instances are the same instance. (Inherited from Object.) |
| SetAttributeTable | Sets a mesh's attribute table and specifies the number of entries stored in it. |
| Sphere | Uses a left-handed coordinate system to create a mesh that contains a sphere. |
| Torus | Uses a left-handed coordinate system to create a mesh that contains a torus. |
| ToString | Returns a String that represents the current Object. (Inherited from Object.) |
| UnlockAttributeBuffer | Overloaded. Releases the attribute buffer. |
| Name | Description | |
|---|---|---|
| Finalize | Overridden. |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
Reference
Mesh ClassMicrosoft.WindowsMobile.DirectX.Direct3D Namespace