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MatrixFixed Structure

Represents a matrix for fixed-point math operations.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

public struct MatrixFixed
public final class MatrixFixed extends ValueType
JScript suports the use of structures, but not the declaration of new ones.

This structure represents a 4x4 matrix of FixedPoint values. The fields of this structure are named with the row number first, then the column number.

In Microsoft Windows Mobile Direct3D, the M34 element of a projection matrix cannot be a negative number. If an application needs to use a negative value in this location, it should scale the entire projection matrix by -1 instead.

The following examples shows how to use a MatrixFixed structure.

void DoDraw()
{
    MatrixFixed matrWorld;
    MatrixFixed matrfxRotate = MatrixFixed.Identity;
    matrWorld = (MatrixFixed.Multiply(matrfxRotate, new MatrixFixed(Matrix.RotationZ((float)(Math.PI * 2.0)))));
    device.SetTransformFixed(TransformType.World, matrWorld);
    this.Refresh();
}

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

.NET Compact Framework

Supported in: 2.0

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