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MaterialFixed Structure

Specifies material properties in a fixed-point structure.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

public struct MaterialFixed
public final class MaterialFixed extends ValueType
JScript suports the use of structures, but not the declaration of new ones.

This structure provides support for fixed-point math operations.

The following code example shows how to use a MaterialFixed structure.

// The following code example is from the
// Direct3D Mobile Meshes Sample of the
// .NET Compact Framework Samples in the
// .NET Framework SDK.

// Meshes are divided into subsets, one for each material. Render them in
// a loop
for( int i=0; i<meshMaterials.Length; i++ )
{
    // Set the material and texture for this subset
    device.MaterialFixed = meshMaterials[i];
    device.SetTexture(0, meshTextures[i]);

    // Draw the mesh subset
    mesh.DrawSubset(i);
}

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

.NET Compact Framework

Supported in: 2.0
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