MaterialFixed Structure
.NET Framework 2.0
Specifies material properties in a fixed-point structure.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
The following code example shows how to use a MaterialFixed structure.
// The following code example is from the // Direct3D Mobile Meshes Sample of the // .NET Compact Framework Samples in the // .NET Framework SDK. // Meshes are divided into subsets, one for each material. Render them in // a loop for( int i=0; i<meshMaterials.Length; i++ ) { // Set the material and texture for this subset device.MaterialFixed = meshMaterials[i]; device.SetTexture(0, meshTextures[i]); // Draw the mesh subset mesh.DrawSubset(i); }
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.