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Manager Class

Provides information about the environment, and enumerates and retrieves device capabilities.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

public sealed class Manager
public final class Manager
public final class Manager

In managed code, the Manager class replaces most of the functionality of the C++ IDirect3DMobile interface, except that it does not create a device. For device creation and manipulation options, see Device. You cannot create an instance of this class or inherit from it.

The following code examples demonstrates obtaining information from the Manager class.

// check support for a Format.A16B16R16F render target
if (!Microsoft.WindowsMobile.DirectX.Direct3D.Manager.CheckDeviceFormat(0, DeviceType.Default, Format.A1R5G5B5,
                                  Usage.RenderTarget, ResourceType.BackBuffer,
                                  Format.A1R5G5B5))
    MessageBox.Show("Supported");

System.Object
   Microsoft.WindowsMobile.DirectX.Direct3D.BaseMesh
    Microsoft.WindowsMobile.DirectX.Direct3D.Manager

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

.NET Compact Framework

Supported in: 2.0

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