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Device Class

The parent object of all graphical objects in the scene.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

public ref class Device : IDisposable
public class Device implements IDisposable
public class Device implements IDisposable

A device performs primitive-based rendering, creates resources, handles system-level variables, and gets and sets palettes.

The following code example creates a device.

No code example is currently available or this language may not be supported.

System.Object
   Microsoft.WindowsMobile.DirectX.Direct3D.BaseMesh
    Microsoft.WindowsMobile.DirectX.Direct3D.Device

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

.NET Compact Framework

Supported in: 2.0

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