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CustomVertex.TransformedFixed Structure

Represents a custom vertex format, in a fixed-point structure, that contains transformed vertices.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

public struct TransformedFixed
public final class TransformedFixed extends ValueType
JScript suports the use of structures, but not the declaration of new ones.

This structure provides support for fixed-point math operations.

The following code example shows how to use a CustomVertex.TransformedFixed structure.

// This code example is taken from the
// Managed Direct3D Mobile Lights Tutorial Sample
// of the .NET Compact Framework Samples in the
// .NET Framework SDK.

// The .NET Compact Framework provides three
// fixed-point structures for custom vertex buffers:
// PositionNormalFixed, PostionOnlyFixed, and TransformedFixed.

    vbTransF = new VertexBuffer(
        typeof(CustomVertex.TransformedFixed), 100, dev,
        Usage.WriteOnly, CustomVertex.TransformedFixed.Format,
        vertexBufferPool);

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

.NET Compact Framework

Supported in: 2.0

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