CustomVertex.TransformedFixed Structure
.NET Framework 2.0
Represents a custom vertex format, in a fixed-point structure, that contains transformed vertices.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
The following code example shows how to use a CustomVertex.TransformedFixed structure.
// This code example is taken from the // Managed Direct3D Mobile Lights Tutorial Sample // of the .NET Compact Framework Samples in the // .NET Framework SDK. // The .NET Compact Framework provides three // fixed-point structures for custom vertex buffers: // PositionNormalFixed, PostionOnlyFixed, and TransformedFixed. vbTransF = new VertexBuffer( typeof(CustomVertex.TransformedFixed), 100, dev, Usage.WriteOnly, CustomVertex.TransformedFixed.Format, vertexBufferPool);
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.