Objects

The WebGL object reference documentation.

In this section

TopicDescription

WebGLActiveInfo

Contains data returned by getActiveAttrib or getActiveUniform calls.

WebGLBuffer

Represents a buffer object that contains numeric data such as vertices or colors.

WebGLContextAttributes

A dictionary object of attributes used to initialize the context for the first time.

WebGLContextEvent

The WebGLContextEvent object fires in response to status changes in the WebGLRenderingContext, such as the failure to create a WebGL context or loss of the rendering state.

WebGLFramebuffer

Represents a collection of buffers that serve as a rendering destination.

WebGLObject

WebGLObject is the parent interface of all other WebGL objects.

WebGLProgram

Represents the programmable WebGL pipeline and associated shader programs.

WebGLRenderbuffer

Represents a buffer which can contain an image and act as the source or target of a render operation.

WebGLRenderingContext

Provides methods, properties, and constants that let you create fast 2D and 3D WebGL graphics.

WebGLShader

The object that specifies what and how content is to be drawn to the screen.

WebGLShaderPrecisionFormat

Provides the precision, rangeMin, and rangeMax properties returned by the getShaderPrecisionFormat method.

WebGLTexture

Represents WebGL Texture object. It is used for images or cube maps when rendering shapes.

WebGLUniformLocation

Corresponds to the location of a uniform variable in a shader program.

 

 

 

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