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Thread.Name Property

Gets the name of the object.

Namespace: EnvDTE
Assembly: EnvDTE (in envdte.dll)

string this { get; }
/** @property */
String get_Name ()

function get Name () : String

Property Value

A string representing the name of the object.

The following example demonstrates how to use the Name property.

To test this property:

  1. Set the breakpoint inside the worker thread callback method.

  2. Run the target application in the debug mode.

  3. When the application stops on the breakpoint, run the add-in.

public static void TestThreadProperties(DTE dte)
{
    // Setup debug Output window.
    Window w = (Window)dte.Windows.Item(EnvDTE.Constants.vsWindowKindOutput);
    w.Visible = true;
    OutputWindow ow = (OutputWindow)w.Object;
    OutputWindowPane owp = ow.OutputWindowPanes.Add("Thread Test");
    owp.Activate();

    EnvDTE.Threads threads = dte.Debugger.CurrentProgram.Threads;
    owp.OutputString("\nNumber of items in the Thread collection: " + 
                     threads.Item(1).Collection.Count + "\n");
    foreach(EnvDTE.Thread thread in threads)
    {
        owp.OutputString("\nThread: " + thread.ID + "  Name: " + thread.Name);
        owp.OutputString("\n  Edition of the environment : " + thread.DTE.Edition);
        owp.OutputString("\n  Is alive                   : " + thread.IsAlive);
        owp.OutputString("\n  Is frozen                  : " + thread.IsFrozen);
        owp.OutputString("\n  Location                   : " + thread.Location);
        owp.OutputString("\n  Parent's current mode      : " + thread.Parent.CurrentMode);
        owp.OutputString("\n  Priority                   : " + thread.Priority);
        owp.OutputString("\n  Program name               : " + thread.Program.Name);
        owp.OutputString("\n  Number of stack frames     : " + thread.StackFrames.Count);
        owp.OutputString("\n  Suspended number of times  : " + thread.SuspendCount);
    }
}

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