Assembly: EnvDTE (in envdte.dll)
void ExecuteCommand ( [InAttribute] string CommandName, [OptionalAttribute] [InAttribute] string CommandArgs )
void ExecuteCommand ( /** @attribute InAttribute() */ String CommandName, /** @attribute InAttribute() */ /** @attribute OptionalAttribute() */ String CommandArgs )
Required. The name of the command to invoke.
Optional. A string containing the same arguments you would supply if you were invoking the command from the Command window.
If a string is supplied, it is passed to the command line as the command's first argument and is parsed to form the various arguments for the command. This is similar to how commands are invoked in the Command window.
ExecuteCommand runs commands or macros listed in the Keyboard section of the Environment panel of Options dialog box on the Tools menu.
You can also invoke commands or macros by running them from the command line, in the Command window, or by pressing toolbar buttons or keystrokes associated with them.
ExecuteCommand cannot execute commands that are currently disabled in the environment. The Build method, for example, will not execute while a build is currently in progress.
ExecuteCommand implicitly pauses macro recording so that the executing command does not emit macro code. This prevents double code emission when recording and invoking macros as part of what you are recording.