dispinterface
Visual Studio 2008
Places an interface in the .idl file as a dispatch interface.
[dispinterface]
When the dispinterface C++ attribute precedes an interface, it causes the interface to be placed inside the library block in the generated .idl file.
Unless you specify a base class, a dispatch interface will derive from IDispatch. You must specify an id for the members of a dispatch interface.
The usage example for dispinterface in the MIDL documentation:
dispinterface helloPro
{ interface hello; };
is not valid for the dispinterface attribute.
Attribute Context
Applies to | interface |
Repeatable | No |
Required attributes | None |
Invalid attributes | dual, object, oleautomation, local, ms_union |
For more information, see Attribute Contexts.