How To: Load Content
XNA Game Studio 2.0
This article demonstrates how to load content and ensure that the content will be reloaded at the appropriate times.
|The methods used to load and unload resources have changed in XNA Game Studio 2.0. LoadGraphicsContent and UnloadGraphicsContent have become simply LoadContent and UnloadContent, and the boolean parameters are no longer necessary. LoadGraphicsContent and UnloadGraphicsContent remain in this version for backwards compatibility.|
The Complete Sample
The code in this tutorial illustrates the technique described in the text. A complete code sample for this tutorial is available for you to download, including full source code and any additional supporting files required by the sample.
To Load Content and Ensure It Will Be Reloaded when Necessary