Updated: August 2, 2013
Published: April 2, 2014
Raised when the AdGameComponent.InputConsumed property changes.
Assembly: Microsoft.Advertising.Mobile.Xna (in Microsoft.Advertising.Mobile.Xna.dll)
Subscribe to this event in your game loop. When it is raised and the value of the InputConsumed property is true, the game should ignore user inputs directed at the game, rather than the ad.
When this event is raised and the value of the InputConsumed property is false, your game should resume processing user input.
In either case, you should clear any gesture inputs that are not yet processed.
Windows Phone 7.x only
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