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TextRenderer.DrawText Method (IDeviceContext, String, Font, Rectangle, Color, Color)

Note: This method is new in the .NET Framework version 2.0.

Draws the specified text within the specified bounds using the specified device context, font, color, and back color.

Namespace: System.Windows.Forms
Assembly: System.Windows.Forms (in system.windows.forms.dll)

public static void DrawText (
	IDeviceContext dc,
	string text,
	Font font,
	Rectangle bounds,
	Color foreColor,
	Color backColor
)
public static void DrawText (
	IDeviceContext dc, 
	String text, 
	Font font, 
	Rectangle bounds, 
	Color foreColor, 
	Color backColor
)
public static function DrawText (
	dc : IDeviceContext, 
	text : String, 
	font : Font, 
	bounds : Rectangle, 
	foreColor : Color, 
	backColor : Color
)

Parameters

dc

The device context in which to draw the text.

text

The text to draw.

font

The Font to apply to the drawn text.

bounds

The Rectangle that represents the bounds of the text.

foreColor

The Color to apply to the drawn text.

backColor

The Color to apply to the area represented by bounds.

Exception typeCondition

ArgumentNullException

dc is a null reference (Nothing in Visual Basic).

The backColor parameter is applied to the area within the bounds parameter. If font, backcolor or forecolor is a null reference (Nothing in Visual Basic) or Empty, respectively; the DrawText method will draw the text in the font or color currently selected in the device context specified by dc. If forecolor is Transparent, the text will not be drawn.

This method will result in text that is horizontally and vertically centered in the rectangle specified by the bounds parameter. To change how the text is drawn, use a version of DrawText that takes a TextFormatFlags parameter type.

The text rendering offered by the TextRenderer class is based on GDI text rendering and is not supported for printing from Windows Forms. Instead, use the DrawString methods of the Graphics class.

The following code example demonstrates how to use the DrawText method. To run this example, paste the code into a Windows Form and call RenderText4 from the form's Paint event handler, passing e as PaintEventArgs.

private void RenderText4(PaintEventArgs e)
{
    TextRenderer.DrawText(e.Graphics, "Regular Text.", this.Font,
        new Rectangle(10, 10, 70, 70), SystemColors.ControlText, 
        SystemColors.ControlDark);
}

Windows 98, Windows 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

.NET Framework

Supported in: 2.0
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